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1.
Advanced game programming : a GameDev.net collection by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA: Course Technology PTR, 2009
Availability: No items available.

2.
Advanced 3D game programming with DirectX 10.0 by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Plano, Tex: Wordware Pub, 2008
Availability: No items available.

3.
Advanced 2D game development by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA: Course Technology/Cengage Learning, 2009
Availability: No items available.

4.
Awesome game creation : no programming required by
Edition: 3rd ed
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA: Charles River Media, 2008
Availability: No items available.

5.
Beginning openGL game programming by
Edition: 2nd ed
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Clifton Park, NY ; London: Cengage Learning [distributor], Delmar, 2009
Availability: No items available.

6.
Beginning math and physics for game programmers by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, IN: New Riders, 2004
Availability: No items available.

7.
Beginning Java game programming by
Edition: 2nd ed
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA: Thompson Course Technology, 2008
Availability: No items available.

8.
Beginning flash game programming for dummies by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hoboken, NJ: Wiley, 2006
Availability: No items available.

9.
Beginning DirectX 10 game programming by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA: Thomson Course Technology, 2008
Availability: No items available.

10.
Best of game programming gems by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Australia ; Boston, MA: Course Technology, Cengage Learning, 2008
Availability: No items available.

11.
Break into the game industry : how to get a job making video games by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York: McGraw-Hill/Osborne, 2003
Availability: No items available.

12.
Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam: Elsevier/Focal Press, 2005
Availability: Items available for loan: ACL (1)Call number: 794.816693 GAU.

13.
Careers in focus. computer and video game design
Edition: 2nd ed
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York: Ferguson, 2009
Availability: Items available for loan: ACL (1)Call number: 794.81526 FER.

14.
Cross-platform game development by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Plano, Tex: Wordware Pub, 2008
Availability: Items available for loan: ACL (1)Call number: 794.81526 THO.

15.
Dark BASIC programming for the absolute beginner by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA: Course Technology PTR, 2008
Availability: Items available for loan: ACL (1)Call number: 794.81526 FOR.

16.
Developing games in Java by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston: New Riders, 2004
Availability: Items available for loan: ACL (1)Call number: 005.133 J BRA.

17.
Distributed game development : harnessing global talent to create winning games by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston: Focal Press, 2010
Availability: Items available for loan: ACL (1)Call number: 794.81526 FIE.

18.
3D game environments : create professional 3D game worlds by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston: Focal Press/Elsevier, 2008
Availability: Items available for loan: ACL (1)Call number: 794.81526 AHE.

19.
Beginning game programming by
Edition: 3rd ed
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA: Course Technology/Cengage Learning, 2010
Availability: Items available for loan: ACL (1)Call number: 794.8 HAR.

20.
Beginning game programming by
Edition: 2nd ed
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA: Thomson/​Course Technology, 2007
Availability: Items available for loan: ACL (1)Call number: 794.8 HAR.

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