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1.
AI game programming wisdom 4 by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Australia ; United States: Course Technology, Cengage Learning, 2008
Availability: No items available.

2.
Andrew Rollings and Ernest Adams on game design by
Edition: 1st ed
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind: New Riders, 2003
Availability: No items available.

3.
Better game characters by design : a psychological approach by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam: Elsevier/Morgan Kaufmann, 2006
Availability: No items available.

4.
Chris Crawford on interactive storytelling by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Berkeley, CA: New Riders, 2005
Availability: Items available for loan: ACL (1)Call number: 794.81526 CRA.

5.
Chris Crawford on game design by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind: New Riders, 2003
Availability: Items available for loan: ACL (1)Call number: 794.81526 CRA.

6.
Collaborative online game creation by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA: Charles River Media/Course Technology Cengage Learning, 2009
Availability: Items available for loan: ACL (1)Call number: 006.696 NAN.

7.
Creating emotion in games : the craft and art of emotioneering by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, Ind: New Riders, 2004
Availability: Items available for loan: ACL (1)Call number: 794.8 FRE.

8.
Creating art for 3D engines by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA: Charles River Media, 2007
Availability: Items available for loan: ACL (1)Call number: 006.693 STR.

9.
Designing virtual worlds by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Indianapolis, IN: New Riders Pub, 2004
Availability: Items available for loan: ACL (1)Call number: 006.6 BAR.

10.
Designing gamified systems : meaningful play in interactive entertainment, marketing and education by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York: Focal Press/Taylor & Francis Group, 2016
Availability: Items available for loan: ACL (1)Call number: 794.81536 GIL.

11.
End-to-end game development : creating independent serious games and simulations from start to finish by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Burlington, MA: Focal Press, 2010
Availability: Items available for loan: ACL (1)Call number: 794.81536 IUP.

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