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1.
AI and artificial life in video games by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA: Charles River Media/Cengage Technology, 2008
Availability: No items available.

2.
Beyond game design : nine steps towards creating better videogames by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA: Charles River Media/Cengage Technology, 2009
Availability: No items available.

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