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301.
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302.
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303.
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Bears don't go to school
Edition: 1st ed
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA: Houghton Mifflin Co, 1993
Availability: No items available.
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304.
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Beginning Java game programming by
Edition: 2nd ed
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA: Thompson Course Technology, 2008
Availability: No items available.
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305.
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306.
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307.
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Beginning DirectX 10 game programming by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA: Thomson Course Technology, 2008
Availability: No items available.
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308.
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309.
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Beginning Chinese
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA: McGraw Hiil, 2009
Availability: No items available.
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310.
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Beginning C++ through game programming by
Edition: 2nd ed
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA: Thomson Course Technology, 2008
Availability: No items available.
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311.
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Beginning AutoCAD 2005 by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA: Newnes, 2005
Availability: No items available.
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312.
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313.
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314.
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315.
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Behavioral mathematics for game AI by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA: Charles River Media, Course Technology, Cengage Learning, 2009
Availability: No items available.
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316.
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317.
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318.
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Beginning woodwind class method by
Edition: 4th ed
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA: McGraw Hill, 1983
Availability: No items available.
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319.
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320.
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