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21.
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AI game engine programming by
Edition: 2nd ed
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA: Course Technology, Cengage Learning, 2009
Availability: No items available.
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22.
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AI and artificial life in video games by
Material type: Text; Format:
print
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Not fiction
Publication details: Boston, MA: Charles River Media/Cengage Technology, 2008
Availability: No items available.
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23.
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Almost human : making robots think by
Material type: Text; Format:
print
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Not fiction
Publication details: New York: W. W. Norton & Company, 2006
Availability: No items available.
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Architectures for intelligence by
Material type: Text; Format:
print
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Not fiction
Publication details: Hillsdale, N.J: L. Erlbaum Associates, 1991
Availability: No items available.
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Artificial intelligence with uncertainty by
Material type: Text; Format:
print
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Not fiction
Publication details: Boca Raton, FL: Chapman & Hall/CRC, 2008
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Artificial intelligence in logic design by
Material type: Text; Format:
print
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Not fiction
Publication details: Deventer, The Netherlands ; Boston, MA: Kluwer Academic Publishers, 2004
Availability: No items available.
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Artificial intelligence in design '02 by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston: Kluwer Academic Publishers, 2002
Availability: No items available.
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