Results
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21.
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Beginning game programming with flash by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston: Thomson Course Technology, 2008
Availability: No items available.
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22.
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23.
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Character emotion in 2D and 3D animation by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston: Thomson Course Technology, 2008
Availability: Items available for loan: ACL (1)Call number: 006.693 PAR.
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24.
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Character animation: an overview
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: New Delhi: Phi Learning Pvt. Ltd, 2004
Availability: Items available for loan: ACL (1)Call number: 006.696 NII.
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25.
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Character animation with Poser pro by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA: Charles River Media, 2009
Availability: Items available for loan: ACL (1)Call number: 006.696 MIT.
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26.
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Character animation with Direct3D by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA: Charles River Media ; Course Technology/Cengage Learning, 2009
Availability: Items available for loan: ACL (1)Call number: 006.693 GRA.
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27.
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Character animation : 2D skills for better 3D by
Edition: 2nd ed
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Amsterdam: Elsevier, Focal Press, 2007
Availability: Items available for loan: ACL (1)Call number: 778.5347 ROB.
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28.
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Collision detection in interactive 3D environments by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Amsterdam ; Boston: Elsevier/Morgan Kaufman, 2004
Availability: Items available for loan: ACL (1)Call number: 006.693 BER.
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29.
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30.
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31.
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Computer animation : algorithms and techniques by
Edition: 2nd ed
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Amsterdam ; Boston: Elsevier/Morgan Kaufmann, 2008
Availability: Items available for loan: ACL (1)Call number: 006.696 PAR.
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32.
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Computer graphics: with virtual reality systems by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: New Delhi: Wiley India publishers, 2009
Availability: Items available for loan: ACL (1)Call number: 006.6 MAU.
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33.
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Computer graphics: for scientists and engineers by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: New Delhi: New Age International ( P) Limited, Publishers, 1998
Availability: Items available for loan: ACL (1)Call number: 006.6 AST.
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34.
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Creating the art of the game by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Indianapolis, Ind: New Riders, 2004
Availability: Items available for loan: ACL (1)Call number: 006.7 OME.
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38.
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Design first for 3D artists by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Plano, TX: Wordware Pub, 2005
Availability: Items available for loan: ACL (1)Call number: 74 58 KAT.
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39.
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Design and content creation : a GameDev.net collection by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Boston, MA: Course Technology, Cengage Learning, 2009
Availability: Items available for loan: ACL (1)Call number: 794.81526 SIK.
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40.
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Designing sound for animation by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: Amsterdam ; Boston, MA: Elsevier/Focal Press, 2005
Availability: Items available for loan: ACL (1)Call number: 79 4334 BEA.
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